![]() spr file, which contains all structures and devices, and a. You will also see a a, which can be edited to change what people see, including in non-English languages. It will either have the name you gave it at creation, or something like playermap1 if you used non-ANSI characters or other problematic characters such as slashes and periods. Browse local files, then navigate to data/maps and then find the folder for the map you are creating. ![]() Right click on Forts in Steam, then properties, then the local files tab. The rest of this guide will refer to this as the mission script, so you should know how to find it, as well as other files related to the map. It can contain dialogue between characters, player instruction, AI configuration, disabling of items, custom HUD elements, special events and custom win conditions. This is where the campaign missions do their work. ![]() That folder contains a script which specifies basic properties of the map, such as enabled mods, where it should appear in the game, and is it symmetrical, as well as any custom logic to make an interesting mission. When the map is created or copied, a new folder is created under data/maps to contain it.
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